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Where Did You Go?

The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.

3D-ing Is Believing

N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.

Words Are Cheap

Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.

I Like Guns

To shoot or not to shoot? Chris Dahlen struggles with the big Big Buck Hunter Pro question.

Journal Of Working On A Videogame

The diary of Randy Smith: Spider co-developer, conference agitator and recipient of special commendation from Apple.

You Can Keep The Popcorn

With the industry obsessed with making cinematic experiences, Chris Dahlen suggests a different frame of reference: music.

Teenage Kicks

Game makers' adolescent imaginations are making videogames a cultural backwater, says Steven Poole.

Who Wants To Be A Big Daddy?

BioShock 2 explores the bond between father and child, and Chris Dahlen agrees with the result: it all comes down to chemicals.

"I could easy be a games designer."

"Really?" asks Hello Games' Sean Murray as he describes the complexities of Joe Danger, a game that reinvents the wheel.

In The Dungeon: Part Four

The final part of ex-Halo producer and Shadegrown Games founder Matthew Burns' account of his days as a game tester.